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Siddharth Kapoor
Siddharth Kapoor

4 Followers

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Published in Game Design Fundamentals

·Nov 20, 2020

Brawl Stars: Is It Balanced?

Brawl Stars is a mobile game developed and published by the Finnish video game company Supercell. …

Brawl Stars

8 min read

Brawl Stars: Is It Balanced?
Brawl Stars: Is It Balanced?
Brawl Stars

8 min read


Published in Game Design Fundamentals

·Nov 19, 2020

Critical Play: Life is Strange

‘Life is Strange’ is an adventure game developed by Dontnod Entertainment and published by Square Enix. The game is available on PC, Playstation, Xbox, iOS, and Android. Target Audience The player’s avatar in the game is called Max Caufield, an aspiring photographer at Blackwell Academy. As the game is based in a…

Life Is Strange

6 min read

Critical Play: Life is Strange
Critical Play: Life is Strange
Life Is Strange

6 min read


Published in Game Design Fundamentals

·Nov 19, 2020

Critical Play: Monument Valley

Monument Valley is a puzzle game that has been developed and published by Ustwo Games. In this game, the player leads Princess Ida through a series of architectural puzzles with isometric graphics and impossible geometry. It is available on the App Store and Google Play. Target Audience Interestingly, according to Ken Wong…

Monument Valley

6 min read

Critical Play: Monument Valley
Critical Play: Monument Valley
Monument Valley

6 min read


Published in Game Design Fundamentals

·Nov 14, 2020

Theme Only Games: Temple Run 2 and Tiny Wings

Temple Run 2 is an endless running game developed by Imangi Studios and is available on the App Store and Google Play. Tiny Wings is also…

Temple Run

7 min read

Theme Only Games: Temple Run 2 and Tiny Wings
Theme Only Games: Temple Run 2 and Tiny Wings
Temple Run

7 min read


Published in Game Design Fundamentals

·Nov 7, 2020

Onboarding in Plants vs Zombies

Plants Vs Zombies

1 min read

Onboarding in Plants vs Zombies
Onboarding in Plants vs Zombies
Plants Vs Zombies

1 min read

Onboarding in Plants vs Zombies

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Published in Game Design Fundamentals

·Oct 26, 2020

The Role of Architecture in Videogames

Sketchnote

1 min read

The Role of Architecture in Videogames
The Role of Architecture in Videogames
Sketchnote

1 min read

The Role of Architecture in Videogames

Adapted from this article by Ernest Adams

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Published in Game Design Fundamentals

·Oct 20, 2020

Escape Rooms and VR: A SkEtChNoTe

Sketchnote

1 min read

Escape Rooms and VR: A SkEtChNoTe
Escape Rooms and VR: A SkEtChNoTe
Sketchnote

1 min read

Escape Rooms and VR: A SkEtChNoTe

Adapted from Laura Hill’s talk at GDC 2017

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Published in Game Design Fundamentals

·Oct 17, 2020

Game Design As Narrative Architecture

Examples Evocative Spaces: The Amazing Spider-Man Enacting Stories: Arknights Embedded Narratives: Genshin Impact Emergent Narratives: Animal Crossing New Horizons

Games

1 min read

Game Design As Narrative Architecture
Game Design As Narrative Architecture
Games

1 min read

Game Design As Narrative Architecture

Examples

Evocative Spaces: The Amazing Spider-Man

Enacting Stories: Arknights

Embedded Narratives: Genshin Impact

Emergent Narratives: Animal Crossing New Horizons

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Published in Game Design Fundamentals

·Oct 11, 2020

Sketchnote: Chance and Skill

Game Design

1 min read

Sketchnote: Chance and Skill
Sketchnote: Chance and Skill
Game Design

1 min read


Published in Game Design Fundamentals

·Oct 8, 2020

Cheese or Font: ExploringVisual Design of Games

Cheese or Font is a single-player quiz game in which players have to determine whether the prompt is cheese or font. Elements Core elements: prompt, input, score, timer These 4 elements alone can create a barebone version of this game Supportive: instructions in column headers, hints provided for almost every wrong…

Visual Design

5 min read

Cheese or Font: ExploringVisual Design of Games
Cheese or Font: ExploringVisual Design of Games
Visual Design

5 min read

Siddharth Kapoor

Siddharth Kapoor

4 Followers

CS @ Stanford

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